![]() ![]() Bombers continue to bypass shields, and get a bonus against hull as well as against armor.Bombers have more range than interceptors (maybe 20?) and high damage but low rate of fire, making them good at alpha strike.Bombers use Explosive weapons, with good DPS that scales to target size but can't hit other strike craft.Create Bombers as an alternative to current strike craft (possibly renamed Interceptors).No leader traits directly related to them.No edict to boost their damage (they don't count as energy weapons) or any other stats (unless they get the benefit of the shield/speed edicts).No bonuses to deployment / replenishment rate.No bonuses to their speed other than 1 Juggernaut aura (unless generic sublight speed bonuses count, which I doubt).There are no bonuses to their HP (unless Unyielding counts, which I doubt),.I'm not at all sure they benefit from shield bonuses, despite most of them having shields.I'm only mostly sure they even benefit from generic rate-of-fire or damage bonuses, and so does everything else.They have no real use for bonuses to accuracy, tracking, range, or evasion.No real way to design ships/fleets for benefit of strike craft (until you get Juggernaut).No significant variation in what the options are for, they're just strict upgrades from lower tiers.Just three researchable tiers plus one usaable space alien tech (and one very-late crisis tech) and technically you start with them but mostly can't use the initial tier. ![]() No mobile hull can reach more than 50% H slots (by S-equivalent slot count).Can only use on three mobile hulls in the whole game, none of them very early.I really like much of what 3.6 has done with missiles - you can now mount them on any hull smaller than a titan, and they're pretty effective even if the enemy has some PD - but strike craft still feel a little like an afterthought. This makes them work like PD / Flak in terms of extra damage to their priority targets, and gives the player a nice way to use a specific type of strike craft with their other weapons in profitable synergy. Fighters = Kinetic (+% shields, and -% armor) Drones = Energy (+% armor, and -% shields) Not sure it's necessary, but the 3 could have damage types which align with the existing repeatables: You could go all-in on Strike Craft and have a variety of strategic roles for them. So there would be 3 different ways to use the technology: 1: Bombers - attack only ships, favor big ships, +damage to big hulls, attack far from mother ship and stay on target until deadĢ: Drones - attack everything, favor in that order, stay close to mother shipĢ: Fighters - attack everything, favor in that order, +damage to strike craft and small hulls, make long attack runs before returning to mother ship
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